![]() but of course, when I have time, and I'm bored, I'll also rip some ( useful? ) things myself. I only need the file with the number, so send that file to me with Yousendit ( my email is ), or send it to me in another way. ![]() There are two files, a *.pic file and a file with a number as extention ( *.000, *.001, etc. Go to ePSXe's folder, to sstates, and find the right savestate you made by looking at the dates. Just use ePSXe, the playstation emulator, and the Rayman 1 CD ( or ROM ) to go to that level, and make a savestate. ).ĭo you want your R1 background/sprite ripped? The background and the tiles only took me a few seconds, but the sprites took me a lot of time - I think an hour or so, mainly because the sprites use many palettes, and every time, I have to search for the palette ( I can easily find them though. The tiles ( background & foreground ) from the beta level Added Zeus settings (Maxed out settings, super unoptimized, 30fps on my pc at 1080p). Added Potato settings (Super ultra low end). Added HDR (custom, skybox made everything look green). Changed Rendering from linear to deferred. The sprites ( from the objects ) from that level Changelog: Rendering: -Changed light to Gamma to linear. RAYMAN 2 - BETA LEVEL - Completely finished! Sprites that are loaded into memory by default + Final Fight Sprites Note: When updating this list, the latest images are in img-tags, the rest of the images are links. Now, I'll be able to rip the backgrounds and the sprites from Rayman 1 and the Rayman 2 beta level at the end of Rayman 2 for PSOne. I just got my hands on a working version of the program I used to rip the Rayman 1 sprites from the PSOne version.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |